Saltykow Mihail Apps
Sea Arms 2.0
Battle of sea ships in two boxes of 10 to10.Familiar to all from childhood game? No - a challengingstrategy.Only the best will be able to win here and reach the rank ofmarshal. And weaklings will remain a sailor.Destroy enemies, capture their technology, improve theirweapons.Your ships can be surface and underwater, wood, steel, armored,aircraft-carriers and air carriers, and military dummies. You canhave a smooth-bore and rifled guns, rocket launchers and mortars,ballistic and cruise missiles, anti-ship and anti-submarinetorpedoes, deck and strategic aviation, deep and vacuum bombs,marines, air, missile, torpedo defense, space satellites andanti-satellite weapons, as well as a large number of options.19 levels of play. For their passage is necessary to capture theenemy more than 150 technology.
Skipjack Free 1.1
Cheerful Skipjack-Extreme travels the darkdungeons, where there are a large number of very dangerous thingsfor him. One touch of themacabre spikes - and he will die. Each subsequent jump Jumpinglower than the previous. So he jumped above indicate compression ofthe spring on the right. The greater thecompression of the spring, the higher will be the next jump. Foreach passed the screen Your rating increases by 1 every 10 screensadd a new "life" which will be usedafter Jumping face spike. Can not accumulate more than 5lives.
40 Free 1.2
The purpose of the game figures placed on the8 by 8, so that the sum of numbers in all figures of elementsbelonging to a single horizontal or vertical equals 40. Summing elements may not lie in a row andtake no horizontal or vertical whole. The data elements are removed from thefield and increase your rating. Over the field shows the shapes that youcan use. The selected figure, before you put on the field, you canmove, rotate, replaced by another, or to return back. Once you put a figure on the field, insteadof it will be given next and your rating will decrease.
50 Free 1.4
The aim of the game to place the figures inthefield of 10 to 10, so that the sum of the numbers on allelements offigures caught in a horizontal or vertical line wasequal to50. Summing elements may not lie in a rowandtake no horizontal or vertical whole. The data elements are removed from thefieldand increase your rating. View the current sum of the digits inaparticular horizontally and vertically by tappingtheirintersection. Over the field shows the shapes that youcanuse. The selected figure, before you put on the field, you canmove,rotate, replaced by another, or to return back. Once you put a figure on the field,insteadof it will be given next and your rating willdecrease.
50 1.4
The aim of the game to place the figures inthefield of 10 to 10, so that the sum of the numbers on allelements offigures caught in a horizontal or vertical line wasequal to50. Summing elements may not lie in a rowandtake no horizontal or vertical whole. The data elements are removed from thefieldand increase your rating. View the current sum of the digits inaparticular horizontally and vertically by tappingtheirintersection. Over the field shows the shapes that youcanuse. The selected figure, before you put on the field, you canmove,rotate, replaced by another, or to return back. Once you put a figure on the field,insteadof it will be given next and your rating willdecrease.
40 1.2
The purpose of the game figures placed on the8by 8, so that the sum of numbers in all figures ofelementsbelonging to a single horizontal or vertical equals40. Summing elements may not lie in a rowandtake no horizontal or vertical whole. The data elements are removed from thefieldand increase your rating. Over the field shows the shapes thatyoucan use. The selected figure, before you put on the field, youcanmove, rotate, replaced by another, or to return back. Once you put a figure on the field,insteadof it will be given next and your rating will decrease.
Memory Blocks Demo 1.2
At the beginning of game Memory Blocks onagame field there are 8, 18 or 32 pairs closed pictures.The player can open sequentially pictures in any order,however in open form no more than two pictures at the same timewillbe visible.When opening each picture the rating decreases on 1.If the player opens two identical pictures - this pair willberemoved from the screen, and the rating will be increasedon4.To finish game, you need to remove all pictures from the screen.Version demonstration. Has time limits on use, аnddoesn'tparticipate in the table of records
Invert puzzle Free 1.1
Putting images by moving them apart. When moving part of the pictureisflipped. Move only to the adjacentemptysquare. To move, touch the part you want, or usethearrows. The fewer moves you pictures assemblycoststhe higher your rating (each turn lowers rating of 1). For error checking, touch the smallpictures(reducing the number of parts of the ratingpictures).
RotоBall free 1.1
Thegoal - to stop the rotation of the balls at a time when the areaexceeds the area of the color of your opponent\'s color. The game uses 25balls (Professional level) 16 balls (standard level), 9 balls(beginner level) or 4 (level of education) balls. Each bead has twoof the four colors (red, yellow, green, blue). Your color is shownin the circle to the right, the color of the circle to the left ofthe enemy. The payout isdetermined by the difference between the visible areas of thesecolors. Stopping therotation of the balls may touch anywhere on the screen. It is necessary tostop the rotation of the balls before the time until your potentialwinnings do not begin to decrease. If you do not stopthe rotation of the balls before - will lose. The game beginswhen the left indicator is full. Stopping therotation of balls up to that point gives zero results.The stop of rotation of balls up to this point yields zeroresult.
ColorWall 1.2
Paint the walls easily. But can you do itwitha minimum of paint? The less youspendthe paint, the higher your score. The game endswhenthere is no black points. If you do notseewhere there were not painted point, use a magnifying glass. Itwillshow where they are located. Magnifier canbeused repeatedly. Using a magnifying glass does not affecttherating.
Invert Puzzle 2 Free 1.1
Putting pictures, swapping parts. When moving part of the pictureisflipped. Swap can only adjacent horizontalorvertical part. To move the relevant parts of thetap(simultaneously or sequentially), or use the arrows. The fewer moves you pictures assemblycoststhe higher your rating (each turn lowers rating of 1). For error checking, touch the smallpictures(reducing the number of parts of the ratingpictures).
ColorWall Free 1.2
Paint the walls easily. But can you do itwitha minimum of paint? The less youspendthe paint, the higher your score. The game endswhenthere is no black points. If you do notseewhere there were not painted point, use a magnifying glass. Itwillshow where they are located. Magnifier canbeused repeatedly. Using a magnifying glass does not affecttherating.
Memory Puzzle Demo 1.1
Assemble a picture in the game Puzzle foryoutoo easy? In Memory Puzzle a picture has unconnected partsandtheir location is shown for some time early in the game. Willyouremember it and do not forget while you collect it?!Version demonstration. Has time limits on use, аnddoesn'tparticipate in the table of records
BlastedBall 1.1
Do not let the ball fly off the tableandcollapse. Double-tapping (or two single) indicates the positionofthe racket. Racket can notcrossthe ball and yellow bars at the edge of the table. When you hittheracket velocity of the ball increases. In a collision with acolumnvelocity of the ball is reduced. Rankingisdetermined by the distance traveled by the ball.
BlastedBall Free 1.1
Do not let the ball fly off the tableandcollapse. Double-tapping (or two single) indicates the positionofthe racket. Racket can notcrossthe ball and yellow bars at the edge of the table. When you hittheracket velocity of the ball increases. In a collision with acolumnvelocity of the ball is reduced. Rankingisdetermined by the distance traveled by the ball.
Invert puzzle 1.1
Putting images by moving them apart. When moving part of the pictureisflipped. Move only to the adjacentemptysquare. To move, touch the part you want, or usethearrows. The fewer moves you pictures assemblycoststhe higher your rating (each turn lowers rating of 1). For error checking, touch the smallpictures(reducing the number of parts of the ratingpictures).
Lines Chaos Free 1.4
Is it difficult to create real chaos? Doyouhave a chance to test it in the game Lines Chaos.The goal - to fill the entire field of balls so that thenext(vertical, horizontal or diagonal) was not the samecolorballs.The playing field has a size of 9 to 9. At the beginning of thegameit is three balls.If the line is built five or more balls of one color, thentheydisappear.Any ball can be moved to any available space, he can reach,movingcontours and / or verticals.If, after your course not a single line, it issued threeadditionalballs.If the line is formed after the issuance of additional balls,theballs are also disappearing.At the beginning of the game either rating is decremented by 1.Atthe end of the game if the number of pairs is less than or equalto22,rating increases by 2 to the power 22, minus the numberofpairs.